Your life is this candlelight: Fragile, easily snuffed out, unable to be prolonged. Do what you must to protect it, lest the kiss of dusk come too soon.

Dusk is a unique assassin-styled guild based on FFXIV's Balmung server. An offshoot of the New Dawn, it is the dark side the charitable organization, dedicated to protecting its assets and the duality of necessary goods and evils. Working alongside clandestine forces within the city of Ishgard, Dusk exists to eliminate those who may threaten a delicate peace, abuse the weak, or bring foul business into Coerthas.Out of character, we are a small, relaxed community of 21+ roleplayers who enjoy telling and taking part in dark and mature storylines. The roleplay of Dusk is focused in several different areas which will have characters forging and building rapport with informants, information trade, and strategic covert operations, all while relying on close-knit teamwork. Interpersonal roleplay is the heart and soul of Dusk, providing a means for characters to rank up within the guild, rewarding them with more responsibilities and in-character leadership roles.Though Dusk styles itself as an assassins' guild, there are no lone wolves amongst its number. After all, though one flame may be weak, a thousand can light the sky.

The Origins of Dusk

"It seems you have found yourself wrapped in a most unusual web of fate..."

Nothing is ever as simple as it seems. For the founders of Dusk, it has become an adage that is recounted over and over. For several long years, they have struggled to bring light into a world of oppressive darkness. They have saved lives, but made enemies. Gained and lost trust with authoritative powers, and worked to gain it back again. Lost friends, but gained strength. Now, their first step out of the shadows has only thrust them more deeply into them.After staying in hiding for years, the New Dawn, a charitable organization dedicated to helping the weak, has migrated from its isolated home into the heart of Ishgard. There, they had intended to expand and gain influence, in the hopes of reaching more people in need. The nature of the organization brings inevitable conflict, always in need of protecting and shielding the weak from the wicked, and so their number of blades needed to both expand and steer into subtlety. Little did they realize that their move was watched carefully, and not all were eager to have an organization with such powerful enemies, and allies, within Ishgard's walls.Thus, arrangements needed to be made. Through a series of strange circumstances, the leaders of the New Dawn were brought before an envoy of the city - Lord Gloireux Ameheraut. Representing forces of the city who remain nameless, Ameheraut proposed a deal to the leaders of the New Dawn: Work for the good of Ishgard by doing what no one officially associated with those in power can do. If they must make a name for themselves, then they should be recognized by those holding power. This would afford the charity a number of benefits and donors from the high echelons of the city, as well as more protection. The alternative: Leaving, and never returning.Though still plagued by many unanswered questions and mysteries to unravel, the deal was accepted, and Dusk was born unto Dawn.

The Flames of vice and virtue

"Your light... Your life."

The leaders of the newly born dusk were given an enigmatic gift from their newest sponsor: An unadorned, iron-wrought candelabra. With it came instructions just as simple, if cryptic: Keep it lit. The flame is a representation of one's life, bringing light to the darkness whilst still being a force of destruction. They were instructed that all of their allies should have one to do the same, each one coming to represent the virtue of vice of their heart.Following the strange instructions of Ameheraut, Dusk began the tradition of gifting a candelabra to each of their allies. It serves as not only the proof of their trust, but also their skill. A series of tests were built to test the abilities of new allies, many involving protecting the flames of one's candelabra.Upon receiving the gift, the new owner must "decide" on the virtue or vice that they wish it to represent... But one usually already knows from the echo of it in their heart.

Current bearers

Ahzra'li LhomiBearer of the Flame of Duplicity
Marcus FeralBearer of the Flame of Greed

allies and informants

Gloireux Ameheraut

Lord Ameheraut is the liason between Dusk and the unnamed forces of Ishgard that provide the guild tasks. A mysterious power in his own right, he describes himself as more of an observer than a participant, providing only as much information as needed and allowing Dusk to discover the rest for themselves. Though not unkind, he has made it clear that he is not on Dusk's side, and cannot allow any connection between the guild and Ishgard come to light should a task be failed or sabotaged.

Cygnus Corelle

An former Imperial Intelligence agent gone rogue, taken to hiding out in Eorzea. Cygnus has connections to a number of underworld organizations beyond Ishgard, and is Dusk's primary source of intel when it comes to tasks with Imperial involvement. Overtly flirtatious and shameless, Cygnus is useful, but often overbearing to deal with.

The new dawn

The New Dawn is the predecessor and sister organization of Dusk. A charity for the ill-of-mind, abused, and forsaken dregs of society, it acts as not only the front for the Dusk Guild, but the Guild's purpose for being. At the core of the group, there is the desire to bring some light and hope to the world. It is through the New Dawn that they may do so, and thus do they strive to protect its legacy and reputation by serving the city of Ishgard. The New Dawn continues to operate as per usual in the public eye, and has even recently opened a healing clinic outside of the main hall.

Vegur Vaxtar

Vegur Vaxtar is a small, but influential group that has made itself known in Ishgard's shadows. This all-Viera organization specializes in dealing in secrets, rooting up information from the bowels of Ishgard, all the way up to the highest echelons. Not just information dealers, there are a number of smugglers within their operation, and can procure goods not easily found elsewhere. Their true motives are unknown, but so long as it is profitable to ally themselves with Dusk, it seems their partnership is an amiable one.

About

Dusk is a new initiative from the leadership of the New Dawn. Themed around the intrigue of Ishgard, it is a group that deals in the shadows, doing dark deeds for the right reasons. It styles itself as an assassins' guild, but is truly closer to a covert ops group with occult themes. Despite the dark and severe theme, our roleplay covers many spectrums, and we're as likely to have light-hearted adventures as delve into the heinous underbelly of Ishgard and beyond.Outside of roleplay, we strive to be a small, close-knit, welcoming, and relaxed community for our members and friends. Our goal is to provide a place for roleplayers to come and tell their stories; we encourage all of our members to bring their own personal plots and explore them with us. We will never be a large free company as we prioritize creating bonds with every member of the group.While roleplay is the central focus of our FC, our members enjoy spending time with each other out of character, as well. We regularly run FFXIV content (including dungeons, raiding, maps, mount farming), and join each other for other games, such as Wildermyth, Armello, and Phasmophobia. We even work on art together through screensharing! We are a group that loves to be together, and want to expand this circle to make new friends.

Schedule & Events

General info

Dusk operates on a NA schedule, with the bulk of their members residing in EST or PST time. Most RP happens in the evenings after typical work hours and during the weekends. Organized group events will typically take place in the evenings with a 7 or 8 PM EST start time for weekdays and last about two hours. There is no schedule for organized events and will rather be scheduled on an as-needed basis for when RP progresses to the point to proceed with them.Everyone is welcome and encouraged to tell their stories and create events as they like. GMs will always be on hand to help with any questions or organization of events.


The New Dawn Clinic

Empyreum - Ward 5, Plot 19Once a week, the New Dawn clinic will be open to the general public, headed by Olivia Ryan. Members of Dusk are welcome to stop in to either help man the counter, seek out healing, purchase medication, or simply provide company.

rules

Respect. We expect all members of Dusk to respect the leadership and its decisions. We also expect members to remain courteous with one another and keep conflicts, and controversial topics, out of the main channels. If a problem or concern does arise, please take it to an officer for mediation.Content. While we will not dictate what and how our members roleplay, we will ask that controversial subjects remain behind closed doors and that our members make sure to confirm consent with their roleplay partners. Examples of said subjects include, but are not limited to, excessive gore, rape, suicide, and other such darker themes.OOC/IC. These should never mesh. We do not accept self inserts or excessive personal feelings leaking into roleplay.Trigger Warning. While we believe in basic human decency and encourage our members to come forward with anything that makes them uncomfortable, Dusk is not a “safe space”. Our theme revolves around adventuring and traumatic, emotional experiences. Whatever your character has been through, someone else has probably seen worse. We don’t recommend any of this content be absorbed OOC.Lore-Strict. Ish. As a heavy roleplaying FC, we will never tolerate breaking established lore. That said, we are open to lore-flexible storytelling, such as filling in gaps in the lore or expanding upon it. If you can write it in a way that is plausible and realistic, we will usually allow it.HAVE FUN. That’s what we’re here for!

ranks and progression

Dusk uses an in-character system of progression to represent the trust and growth of an individual within the guild. Using a series of tasks, tests, and experience, characters and work their way up the ranks to be granted a position of leadership and respect amongst the group. These tasks are always based on interpersonal roleplay, and can be completed at any time after a character is out of the OOC trial phase. Higher ranks only have a set amount that can exist at one time, but characters can vie for the position if they overtake another character for it.Leadership roles are in-character only.The ranks and requirements are subject to change as needed with the growth of the Free Company.


RankMaximum AllotedDescriptionRequired Task
Master1Held only by the Guildleader.-
Hand2Advisors to the Master, defacto leaders when the Master is unavailable.Must defeat a current hand in combat. The challenge must be approved by the Guildmaster.
Veil4Veteran members who hold seniority over other ranks. Can lead operations.Must master the Kiss of Dusk technique. If at maximum allotment, must capture a current Veil's candlelabra.
Shadow4Assistants to those holding the rank of Veil, each one bound to an individual Veil. Performs tasks as instructed by their Veil.Must be handpicked by a current Veil. Must complete a task of that Veil's choosing.
Blade-The standard, non-leadership full member rank. Members are gifted their candlelabras at this rank.Must extinguish the flame of one Blade's candlelabra and complete a task assigned by a Shadow or higher.
Apprentice-New members to the guild. Able to accept tasks to rank up to a Blade.Complete the OOC trial period.
Whisper-Trial member rank.-

join

Recruitment Status: Closed

Please read all of the following to proceed to the application.


players we are looking for:

Mature, friendly, relaxed – We are run by players who all understand that real life can be hectic. We have jobs, families, and other obligations. No one should ever feel obligated to play a game. We want to be here for you to have fun and relax. All we ask is that you check in with us when life is crazy.
21+ – Due to the nature of our roleplay, which often encompasses dark and mature themes, we are accepting 21+ players only.
Interpersonal Roleplay Enjoyers- Dusk's system of progression and storytelling hinges on initiative from our members. If you are unable to make time outside of scheduled group events, you will be missing the core of Dusk's roleplaying experience. All members should be willing to participate in individual roleplay amongst themselves.
Strong command of grammar – Because of our heavy RP tags and focus on storytelling, we encourage our members to be as grammatically correct as they are able to be. While we all occasionally misspell a word, we would like to see some effort placed in the writing of their emotes (such as capitalization, punctuation, and brackets to indicate an OOC comment).
LGBT+ Friendly – It goes without saying, but Dusk is LGBT+ friendly. Many of our characters fall within this also!


characters that will be denied:

  • Underdeveloped characters, those who cannot find a reason to join, or do not fit the theme. Though there is no cookie-cutter type character we are looking for, your character should have a plausible reason for looking for this type of work.

  • Lore breaking characters.

  • Unbalanced characters in terms of abilities.

  • Self-inserts or characters that are idealized versions of the player.

  • Player-related conflicts (such as time zone).

Dusk is lore-strict in terms of capabilities and backgrounds of our characters. We do not tolerate characters who are blatantly written to be unrealistic in terms of combat capabilities, magic, or other abilities.


Regarding 6.0 spoilers

Dusk will be roleplaying in a post 6.0 world. Given the impact the story has had on the star and that many of our characters have already roleplayed through it, we will be treating these events as having occurred recently. Reasonable accommodations to avoid spoilers will be made if a player has not completed the MSQ yet, but it may be unavoidable in some instances.


Application process

  • Be sure to check out the website thoroughly to make sure everything aligns with your playstyle and character. If there is a part of the process you are uncertain of, contact Ahzra'li on discord (Atanamir#8894) and ask any questions you might have.

  • Submit the application! Link is below.

  • Give the leadership up to 48 hours to review the application.

  • The leadership will contact you via Discord to discuss the application and ask any further questions they may have. From here, they will let you know if you have been accepted.

  • If you do not hear from leadership within 48 hours, contact Ahzra'li via Discord to make sure your application was received.

  • If accepted, we will then discuss how to introduce your character to the FC and when to RP their introduction. You will be given an in-game invite to the FC as well as be invited to our Discord.

  • Roleplay the in-character introduction to the FC!

  • After the introduction, the trial period begins. This will last about two weeks and will allow you to get a feel for our FC, as well as us to get a feel for your character. During this time, you are encouraged to get to know members and RP to your heart's content.

  • After two weeks, if everyone is happy, you will be moved to a permanent member.


Application

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We look forward to hearing from you!